Android Essentials

August 15th, 2009 1 comment

Android Essentials

Android Essentials
Apress; 1 edition | 100 pages | 1430210648 | July 21, 2008 | PDF | 0.9 Mb

Android Essentials is a no–frills, no–nonsense, code–centric run through the guts of application development on Google’s Mobile OS. This book uses the development of a sample application to work through topics, focusing on giving developers the essential tools and examples required to make viable commercial applications work. Covering the entirety of the Android catalog in less than 150 pages is simply impossible. Instead, this book focuses on just four main topics: the application life cycle and OS integration, user interface, location–based services, and networking. Thorough, complete, and useful work on the nuts and bolts of applicatio development in Android Example driven and practically minded. A tool for hobbyists and professionals who want to create production–quality applications

What you’ll learn
Understand how an Android application functions and communicates with the handset that hosts it.
Comprehend the complexities of timers, services, and multimedia playback.
Create and display a rich mix of custom–rendered screens and tailored Android widgets.
Understand how location–based services are becoming more and more important in the mobile world.
See how to use Google’s powerful Map tool.
Explore the intricacies of network connectivity in the mobile world.
Read More & Download…

Categories: Computers & Internet

Hello, Android – Introducing Google’s Mobile Development Platform (With Source Code

August 15th, 2009 2 comments

Hello, Android - Introducing Google’s Mobile Development Platform (With Source Code

Ed Burnette “Hello, Android – Introducing Google’s Mobile Development Platform (With Source Code)
December 2008 | English | ISBN-13: 978-1-934356-17-3 | 247 Pages | PDF | 7.64 MB

Android is a new software toolkit for mobile phones, created by Google and the Open Handset Alliance. In a few years, it’s expected to be found inside millions of cell phones and other mobile devices, making Android a major platform for application developers. That could be your own program running on all those devices.

Getting started developing with Android is easy. You don’t even need access to an Android phone, just a computer where you can install the Android SDK and the phone emulator that comes with it. Within minutes, Hello, Android will get you creating your first working application: Android’s version of “Hello, World.”

From there, you’ll build up a more substantial example: an Android Sudoku game. You’ll learn about many aspects of Android programming, such as creating user interfaces (including touch, D-pad, and keyboard input), building location-based services (including GPS and cell-tower triangulation), and working with sensors (accelerometer, compass). You’ll also see how to build in multimedia audio and video, add graphics using 2D and 3D OpenGL, network with web pages and web services, and store data with SQLite. You’ll get a full overview of the Android application life cycle.

If you’re a developer who’d rather be coding than reading about coding, this book is for you. To help you find what you need to know fast, each chapter ends with “Fast forward” section. These sections provide guidance for where you should go next when you need to read the book out of order.
Read More & Download…

Categories: Computers & Internet

Android: A Programmers Guide (With Source Code)

August 15th, 2009 3 comments

Android: A Programmers Guide (With Source Code)

Jerome DiMarzio “Android: A Programmers Guide (With Source Code)
July 2008 | English | ISBN-13: 978-0071599887 | 336 Pages | PDF | 7.97 MB

Build compelling Java-based mobile applications using the Android SDK and the Eclipse open-source software development platform. Android: A Programmer’s Guide shows you, step-by-step, how to download and set up all of the necessary tools, build and tune dynamic Android programs, and debug your results. Discover how to provide web and chat functions, interact with the phone dialer and GPS devices, and access the latest Google services. You’ll also learn how to create custom Content Providers and database-enable your applications using SQLite.

* Install and configure Java, Eclipse, and Android plugin
* Create Android projects from the Eclipse UI or command line
* Integrate web content, images, galleries, and sounds
* Deploy menus, progress bars, and auto-complete functions
* Trigger actions using Android Intents, Filters, and Receivers
* Implement GPS, Google Maps, Google Earth, and GTalk
* Build interactive SQLite databases, calendars, and notepads
* Test applications using the Android Emulator and Debug Bridge
Read More & Download…

Categories: Computers & Internet

Pro Android (With Source Code)

August 15th, 2009 No comments

Pro Android (With Source Code)

Sayed Y. Hashimi , Satya Komatineni “Pro Android (With Source Code)
June 2009 | English | ISBN-13: 978-1-4302-1596-7 | 465 Pages | PDF | 9.53 MB

Pro Android is the first book that includes coverage of the new Google Android 1.5 SDK (including the branch formerly called Cupcake). This essential book covers the fundamentals of building applications for embedded devices thru through to advanced concepts, such as, custom 3D components.

* Takes a pragmatic approach to developing Google Android applications.
* Examines the Android Virtual Device; the Input-Method Framework, special development considerations for touch screen vs. keyboard/traditional input, Voice Recognition, and Live Folders,
* Covers the Android media APIs (Media APIs, WI-FI APIs, etc), including the new simplified OpenGL, improved Media Framework and more.

With Android 1.5 and this book that includes Android 1.5 coverage, developersyou should will be able to build leading edge mobile applications ranging from Games to Google Apps like add-ons to Google Docs and more – no matter the device interface. Extend and run APIs of the new Google Chrome browser/WebOS on G1, G2 and other forthcoming next generation Google Phones and other Android enabled devices and Netbooks.

What you’ll learn

* What is Android and how to use Android to build Java-based mobile applications for Google Phones with touch screen or keyboard – thanks to Cupcake’s inclusion as of Android 1.5.
* Create applications that run on either or both touch and keyboard screens.
* How to design and architect a variety of mobile phone and device applications using Google’s Android SDK.
* Build Multimedia and even Game applications using Android’s Media APIs, improved Media Framework and Simplified OpenGL.
* How to use Android’s Location Based Services, Networking (WI-FI APIs) and Security.
Read More & Download…

Categories: Computers & Internet

Beginning Android (With Source Code)

August 15th, 2009 1 comment

Mark L Murphy “Beginning Android (With Source Code)
Jun 2009 | English | ISBN-13: 978-1-4302-2419-8 | 385 Pages | PDF | 8.48 MB

Learn how to develop applications for Android mobile devices using simple examples, ready to run with your copy of the SDK. Author and Android columnist, writer, developer, and community advocate Mark L Murphy shows you what you need to know to get started on programming Android applications–everything from crafting GUIs to using GPS, accessing web services, and more!

The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. Some Android books race through the material, trying to cover as much ground as possible in as few pages as possible. Experienced writer and community advocate Mark Murphy shows you how to develop Android applications simply and with care.

The book includes dozens of sample projects, ready to run with your copy of the SDK–not just one huge project where you have difficulty finding the specific examples of the technique you are looking for. You can even get these sample programs online at Apress.com.

What you’ll learn

* Discover what Android is and how to use Android to build Java-based mobile applications for Google Phones G1 and more phones as they hit the market
* Work with the new Android 1.x SDK
* Create user interfaces using both the Android Widget framework and the built-in WebKit-powered web browser components
* Use scripting with BeanShell
* Work with menu inflation, fonts, SDK tools, rotation events, and more
* Work with TabActivity, MyLocationOverlay, DDMS, and more
* Utilize the distinctive capabilities of the Android engine including maps, Internet access, integrated search, media playback, and more
* Use and create similar sample Android applications for services, content providers, mapping, and location-based services/events

Read More & Download…

Categories: Computers & Internet